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Viii, 1775. 3, 1MRK 511 056-UEN [Andrews 1994] Keith Andrews, 1994, Spatial Metaphors for Information Systems, ECHT94 Workshop on Spatial Metaphors [Boyd and Darken 1996] Casey Boyd and Rudy Darken, Psychological issues of virtual environment interfaces a CHI 96 Workshop, SIGCHI Bulletin Vol. 28 nr 4 [Burton et al. 1997] Nick D. Burton, Alistair C. 0 Reference Manual, Addison-Wesley Pub Co [Carey et al. 1997] Rikk Carey, George S. Carson, and Richard F. html [Chen and Czerwinski 1998] Chaomei Chen and Mary Czerwinski, 1998, Spatial Ability and Visual Navigation: An Empirical Study, Department of Information Systems and Computing, Brunel University, UK [Chuah et.
Also in line with affordances the interface allows clicking on almost all interface component making it possible for different users to use the prototype in the way he or she prefers. 3, by providing different levels of detail. At higher level smaller details are invisible and can only be reached by zooming the map. g. represented as boxes when viewed from a distance, but in a close up view different parts in the power stations are available. Figure 8-2 Parameter settings become available by clicking on objects in the 3D display.
A more controversial standpoint in this matter could be to claim that 3D GUIs are like colour television. In the beginning days of colour television people were sceptical about it but nowadays almost no one will settle for a television set without colour display. Since it is more natural for us to watch a television show in colour since we can perceive colour, would it not be more natural for us to be able to rotate objects in all directions instead of just having to see them in two dimensions?