3 D Graphics

3ds Max 2012 Bible by Kelly L. Murdock

By Kelly L. Murdock

Updated model of the bestselling 3ds Max ebook at the market

3ds Max 2012 Bible is among the preferred 3ds Max how-tos out there. in case you are a newbie simply itching to create whatever straight away, the short commence venture partly 1 is for you. in case you are an skilled consumer testing 3ds Max 2012's most up-to-date and maximum good points, you are going to love the truth that the 3ds Max 2012 Bible remains to be the main accomplished reference in this hugely complicated application.Find out what is new, what is attempted and actual, and the way artistic you may get utilizing the information, methods, and methods during this must-have advisor. do not leave out the 16-page colour insert with examples from state-of-the-art 3D artists, in addition to the DVD filled with all types of extras.

  • Loaded with professional recommendation, timesaving information, and greater than a hundred and fifty step by step tutorials
  • Highlights the paintings of a few of contemporary such a lot state-of-the-art 3D artists in a 16-page colour insert
  • Includes a significant other DVD with all examples from the publication, together with designated types and texture so you might customize
  • DVD additionally positive factors 500 pages of additional content material from earlier variations of the 3ds Max Bible, together with a suite of speedy begin tutorials

If you must achieve 3ds Max 2012 talents, no matter if you are simply starting or no longer, this can be the e-book you want to be triumphant

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Additional resources for 3ds Max 2012 Bible

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Part VI: Advanced Modeling—This part continues the modeling features with coverage of XRefs, the Schematic View, mesh modifiers, compound objects, NURBS, patches, hair, fur, and cloth. • Part VII: Advanced Materials—The Advanced Materials part includes coverage of unwrapping, UV coordinates, pelt mapping, the Render to Texture interface, and Normal maps. • Part VIII: Advanced Animation Techniques—After users are comfortable with the basics of animation, they can move on to advanced techniques, including animation modifiers, the expression controller, wiring parameters, the Track View, and the Motion Mixer.

And I've made room for new sections throughout the book covering the new features. Although I've strived to make the book comprehensive, some features have fallen by the wayside and remain in the software only for backward compatibility. The Dynamics utility, for example, has been replaced with the much more agile reactor system. These deprecated features are mentioned but not covered in depth. If you need to learn about these features, I suggest you look for a previous edition of the 3ds Max Bible where these older features were covered.

We considered including a slice of celebration cake with the book, but someone in marketing decided that a CD full of good stuff would be better (if you look closely, you can find a tutorial that features doughnuts). This edition is packed with the maximum number of pages that can be bound into a paperback book, so if you're planning on taking a book to read on a subway ride, take this book and leave all the others behind. I'd hate to think that I caused some loyal readers back pain. Several changes have been made in this edition.

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