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ActionScript: Your visual blueprint for creating interactive by Rob Huddleston

By Rob Huddleston

I'm presently attempting to study AS3 and this used to be one of many first books i purchased. i purchased it simply because in a cursory manner, the e-book looked as if it would commence through fast getting into OOP and that i inspiration it is going to extend at the topic from there. yet frankly the power of this ebook is it is weak point. It treats each topic on the most elementary, such a lot simplistic, effortless to appreciate method attainable, yet by no means each is going into any intensity.

Essentially when you've got by no means programmed earlier than, and wish a short reference advisor to super simple syntax, this can be a good selection. while you are trying to find whatever that is going into any intensity, and has coding examples which are longer than five traces lengthy, get whatever varied. And while you're searching for whatever on AS3 item orientated programming steer very very transparent simply because this publication has completely not anything at the topic past one initial bankruptcy, and some different minor references.

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Extra resources for ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional

Example text

3 2 Note: See “Draw Shapes in Flash” for information on the drawing tools. 2 3 1 Click Modify. Click Convert to Symbol. The Convert to Symbol dialog box appears. 4 Type a name for the symbol. 5 Click here and select a symbol type. 6 Click OK. 4 5 6 The object is converted to a symbol. indd 38 5/28/09 11:07:33 PM 1 2 Chapter 3: Controlling Objects on the Stage CREATE A NEW SYMBOL Click Insert. Click New Symbol. 1 3 The Create New Symbol dialog box appears. 3 4 Type a name for the symbol. 5 Click OK.

1 2 1 2 Create a variable. Assign the variable a value. Note: See the section “Create a Variable” for information on creating variables. 3 4 5 6 Type trace. Type a parenthesis. Type the name of the variable you created in step 1. 3 6 45 Close the parentheses and type a semicolon. indd 20 5/28/09 11:06:58 PM Chapter 2: Introducing the Basic Syntax of ActionScript 7 8 Click Control. Click Test Movie. 7 8 The movie opens in Flash Player. • The Output panel opens, displaying the value of the variable.

Each instance is linked back to the original, so any changes made to the original are applied to all instances. There are certain edits that can be made to individual instances, such as their position on the Stage, their scale, and their rotation. However, more complex edits, such as changing the shapes that make up the symbol, must be made to the actual symbol. You can either edit symbols in place, where you still have a visual reference to other objects on the Stage, or you can edit them individually on their own Stage.

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