By Bob Blake
The emblem is of the traditional king, the hot button is to the royal tomb and the magic is there to restore the king, yet the place is he buried? 32-page book with 2 covers.
Read or Download Advanced Dungeons & Dragons: Official Competition Adventure: The Bane of Llywelyn An Adventure for 6-10 Characters, Level 4-7 PDF
Best adventure books
Griffin has a mystery. It's a mystery that he's sworn to his mom and dad to maintain, and not inform. Griffin is a Jumper: anyone who can teleport to anywhere he has ever been. the 1st time used to be whilst he was once 5, and his mom and dad crossed an ocean to guard the key. The most crucial time was once whilst he was once 9.
Upon first seeing its unforgiving rapids, 20-year-old tourist Mick O’Shea begun dreaming of a solo excursion down the Mekong River, from its resource in Tibet to the South China Sea. This exhilarating go back and forth novel captures O’Shea’s super risky kayak experience into the unknown via distant gorges, terrifying rapids, and lethal whirlpools, prior floating headless our bodies, looming dams and terrifying chinese language infantrymen.
Da Vinci's maximum and most threatening legacy…
In the midst of a lovers' quarrel on a Venetian bridge, a couple of paintings thieves loses a worthy, stolen Lorraine pass to the canal's murky waters. Suspecting a connection among the move, Joan of Arc and da Vinci, Annja Creed's former mentor, Roux, sends the archaeologist to supervise the hunt for the lacking artifact. yet another individual is familiar with in regards to the cross…knows adequate to kill for it.
Despite numerous vicious assaults in the course of their underwater day trip, Annja and Roux's employed diver recovers the pass. but if the diver's loyalties are known as into query and he disappears—along with the treasure—Annja is sure there's extra to the traditional item than Roux is letting on. She quickly discovers the move is just one piece in an complicated enigma—a key that, while mixed with a sequence of musical notes, may perhaps liberate one among Leonardo da Vinci's so much fantastical innovations. however the cost Annja needs to pay to prevent this key from falling into the incorrect palms might be her lifestyles.
The secrets and techniques of the lifeless motivate the lethal purpose of the dwelling at the banks of the Amazon…
Deep within the Amazon jungle, a tribe holds the main to the truest type of dreaming—where the human spirit walks the petal-thin line among lifestyles and loss of life. In an complex rite, the dreamer ingests a poisonous brew, then submerges herself in an natural tub that turns human epidermis a brilliant colour of midnight-blue. And the event alterations the dreamer forever….
Archaeologist Annja Creed has a whole workforce in tow as her television convey, Chasing History's Monsters, prepares for an in-depth exploration of the rain forest's such a lot guarded secrets—including a mystical baby and a slothlike beast with mouths and a unmarried eye. yet a chance to tread off the crushed course proves too tempting to disregard, and Annja leads her group into an uncharted global that's either alien and dangerous—a global that draws the morally corrupt with grants of wealth and gear. a global that would thieve the single factor Annja must live to tell the tale: herself.
- Hiking Ohio
- Around the World in Eighty Days (Penguin Classics)
- Sword Bearer (Return of the Dragons, Book 1)
- Sharpe's Adventure 03 Sharpe's Fortress: Richard Sharpe & the Siege of Gawilghur, December 1803
Extra info for Advanced Dungeons & Dragons: Official Competition Adventure: The Bane of Llywelyn An Adventure for 6-10 Characters, Level 4-7
At this peak stands a women, wearing a loincloth of red fabric and a medallion about her neck that (reversed) on the first round, thus preventing communication between characters for 10 rounds, then command (to "flee") on each of the next three rounds at random targets (except Ardel). She automatically makes all her saving throws during this period. She then attempts a hold person spell on each of the next two rounds (on three targets per round, but not on Ardel). On round seven, Ardel casts a hold person (see encounter 6 for her spell capabilities) on the priestess, who fails her save.
THE SECOND PROPHECY The wide chamber opens into the holy-ofholies (9f). In the center of the floor is an engraved stone plaque which reads (see Player Handout for the plaque): From the fires of the past a new queen shall be born, from grave to grave in six months' time. The new is older than the old has been for time untold, and sunders old, the Mother rent in twain. The past shall be lost, but no future gained, for He and She shall perish in Divot's hot embrace as Her wrath devours all. " refers to the growth of the clone, the first grave being Llywelyn's and the last being his exit from this plane via (hopefully) the gate in 9f.
The 20-foot-square area north of the chamber has been magically trapped with a pearl from a necklace of missiles (5 HD) and fire glyph (18 points of damage). Stepping 28 appear and move slowly toward one another, trapping all in between. The start- ing positions of the walls are designated on the map as FWl and FW2, and are not flaming until a plate is depressed, of course. FWl moves north and FW2 moves south until they meet, causing 9-19 (2d6 + 7) points of damage per wall. The movement rate is 1' per turn (10 feet per round), and they extinguish one melee round after they meet.