Graphics Multimedia

Advanced Graphics with the Commodore 128 by M. M. Novak (auth.)

By M. M. Novak (auth.)

Show description

Read Online or Download Advanced Graphics with the Commodore 128 PDF

Best graphics & multimedia books

Dynamical systems and fractals: computer graphics experiments in Pascal

This learn of chaos, fractals and complicated dynamics is meant for someone conversant in desktops. whereas preserving the maths to an easy point with few formulation, the reader is brought to a space of present medical study that used to be scarcely attainable till the provision of pcs. The publication is split into major elements; the 1st presents the main attention-grabbing difficulties, every one with an answer in a working laptop or computer application structure.

Computer graphics in geology: three-dimensional computer graphics in modeling geologic structures and simulating geologic processes

Standpoint perspectives, akin to block diagrams and fence diagrams have constantly been a big technique of clinical visualiza- tion in geology. complicated 3-dimensional machine gra- phics is a brand new software for the development of such perspectives. The e-book comprises papers offered on the first huge interna- tional assembly (Freiburg, October 8-11, 1990) that introduced jointly operating teams engaged in improvement of three-D visua- lization courses for geologic reasons, and integrated humans fromuniversities, executive firms, the mining undefined (especially oil businesses) and from software program businesses enga- ged in geology and geographic info structures.

Forensic GIS: The Role of Geospatial Technologies for Investigating Crime and Providing Evidence

Various disciplines and professions have embraced geospatial applied sciences for gathering, storing, manipulating, studying and showing spatial information to enquire crime, prosecute and convict offenders, exonerate suspects and put up facts in civil complaints. The functions, acceptability and relevance and procedural legality of every geospatial applied sciences fluctuate.

Riemannian Computing in Computer Vision

This booklet offers a finished treatise on Riemannian geometric computations and similar statistical inferences in different laptop imaginative and prescient difficulties. This edited quantity contains bankruptcy contributions from prime figures within the box of computing device imaginative and prescient who're making use of Riemannian geometric ways in difficulties reminiscent of face reputation, task attractiveness, item detection, biomedical snapshot research, and structure-from-motion.

Extra resources for Advanced Graphics with the Commodore 128

Example text

The location in the display file corresponding to a given point is found in lines 200-210. The line segments joining the points as supplied by a function are coded in lines 230--350. The printer dump routine begins in line 370. Symbols E$, G$, and M$ are the printer control codes. The type of resolution is selected through the M$ parameter. This string is specified by M$ = CHR$(Z), where Z can have any value as follows: Zvalue Resolution 0 1 2 3 4 5 60 dots/inch 120 dots/inch 120 dots/inch 240 dots/inch 80 dots/inch 72 dots/inch 90 dots/inch 6 When Z = 2 is selected, the computer requires as much time and memory as for Z = 1 (double-density mode), but the printing time is reduced by half, as the output appears in normal density.

This is done by two consecutive POKEs. The number 320 in line 180 refers to number of bytes in a row. This loop is similar to the one in line 160 and builds the other half of expanded characters in another row. Expanded printer output It seems appropriate now to include a routine that produces an enlarged printout of the display file. Once again, only one dimension is expanded. 11. 4. The essential difference is in lines 170 where the CHR$(W) is added twice to the resulting ZR$. As the number of 44 Advanced Graphics with the Commodore 128 characters in this string exceeds the allowable maximum, the string is sent to the printer whenever it exceeds 230 characters, as seen in line 180.

M. 1 The principle involved in displaying input data in the form of a histogram is quite simple. The independent variable (frequently time) varies along, say, the x-axis. The value of the dependent variable is represented by the height of a bar. There are many ways to build a bar. In this book we shall concentrate solely on constructing histograms within the high-resolution graphics mode. Although the execution time needed is somewhat longer, we gain fine control over the final display, as is amply illustrated in the next pages.

Download PDF sample

Rated 4.19 of 5 – based on 16 votes