3 D Graphics

An Essential Introduction to Maya Character Rigging by Cheryl Cabrera

By Cheryl Cabrera

Detect the innovations and strategies required to rig attractive CG personality versions with Maya during this specified publication and DVD package deal. the lovely colour pictures express simply what you could in achieving, and the designated step by step tutorials convey precisely tips on how to in attaining them. each approach and tip is sponsored up with functional tutorials, utilizing the types, pupil paintings and instructional resources at the spouse DVD to supply a crash direction during this very important ability. With Cheryl Cabrera you will examine about:Designing your first Biped personality; growing your first Biped personality - Modeling fundamentals, Biped personality Facial Expressions, Texturing fundamentals; Skeleton setup for a Biped personality Joint Placement; keep an eye on Rig setup for a Biped personality - IK and FK; Wrapping up the setup; Skinning your personality * Use basic NURBS and polygon modeling in Maya for larger flexibility on your workflow * Create regulate rig setups for a biped personality - either IK and FK * placed your new abilities to paintings with the types and educational resources at the loose DVD!

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D. Go to [Edit Ͼ Paste] or press (ctrl ϩ v) on the keyboard. e. Go to [Layer Ͼ Flatten Image]. f. Before closing the file, make a note of the image dimensions. Go to [Image Ͼ Image Size …] Under Pixel Dimensions, make a note of the width and height of the image. You can include these numbers in the file name for accessible notation. D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r Record the width and height of the image’s pixel dimensions for use in Maya. g. Go to [File Ͼ Save As] and save the file in TIFF format.

G. Click on the checkered box to the right of Color. This will open the Create Render Node window. Click on the checkered box to the right of the Color attribute in the Attribute Editor. h. Under the 2D Textures section, make sure that “normal” is selected. Then click on File. This will connect a File node to the color inputs of the shader. Click on File under 2D Textures in the Create Render Node window. 31 32 C h a p te r O n e i. Click on the Folder icon to the right of “Image Name”. This should open the sourceimages folder (assuming you set the project as in step 1).

Simpler designs are not only easier to rig/animate/model/you-name-it, but actually help to show line of action, which is key to any successful character driven piece. So if it seems like a fun idea to model someone with an arrow jutting out the side of their head just because it looks cool, then go for it. But try keep in mind how your character will be animated and in what context they’ll be shown. ” Jeff Gill is a graduate from the Savannah College of Art and Design with a BFA in Animation. His work has been screened throughout the world, including the Black Mariah Film Festival as well as the San Francisco International Film Festival, and has received numerous awards for online competitions, such as mtvU’s Best Animation on Campus and Firefox Flicks.

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