By Gino van den Bergen
It is a great e-book. i like the trouble of compiling titanic volume of assets into this publication. while you are doing 3D programming, you want to have this e-book.
Read Online or Download Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) PDF
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Extra info for Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
5 n Once you are happy with the curve, go to Surfaces Ͼ Planar Ͼ . Set the Degree to Cubic. For the Curve Range click Complete. Choose Polygons as the Output Geometry with the Type set to Quads, and the Count set to 100. Click the Planar Trim button. Using a lower polygon count here is very important. If you set the count too high, your model will be too difficult to work with later. 9 28 The flat outline. MODELING 6 n Place the EP curve in the hideMe layer. Because hideMe is already a hidden layer, anything you add to it will also become hidden.
Don’t worry this in no way affects your models. We just need to hide them until we are finished creating the mouth. 38 n Now back to the main mesh. Select the inner row of faces of the mouth outline and delete them. Select the two edges that form the front end of the top jaw. 14 Creating the inner mouth. 33 T H E F O C A L E A S Y G U I D E T O M AYA 5 39 n Go to Edit Polygons Ͼ Extrude Edge. Click the Local/World switch on the extrude manipulator so you will be extruding in world space. Extrude the edges back until they line up with the first vertex of the top jaw.
Go to Subdiv Surfaces Ͼ Refine Selected Components. This will refine the selected vertices to level 1. You can continue to refine the selected vertices. Repeat step four until you have the desired smoothness for your vertices. You can also perform refine operations using faces and edges. 1 n 2 n Start a new scene in Maya. Create three subD cubes using Create Ͼ Subdiv Primitives Ͼ Cube and place them side by side. 3 n 4 n 5 n Select the upper front row of vertices on the first cube. Run Subdiv Surfaces Ͼ Refine Selected Components twice.