3 D Graphics

Complete Maya Programming - An Extensive Guide to MEL and by David Gould

By David Gould

Studying Maya, the world's prime 3D animation and results package deal, is a problem, in particular if you happen to are looking to grasp Maya's flexible programming good points as well as its integrated tools.
Finally, here's a useful, step by step advisor that indicates how one can use Maya to its fullest strength, starting with the fundamentals. Readers of entire Maya Programming will first achieve a radical figuring out of Maya's internal workings, after which the right way to customise and expand Maya with scripts and plugins that take keep an eye on and productiveness to new levels.
Users new to programming can observe Maya's effortless scripting language MEL (Maya Embedded Language), whereas extra complex clients can paintings with the C++ API (Application Progamming Interface). either a basic instructional for Maya novices and an effective reference for skilled builders, entire Maya Programming is each user's advisor to Maya mastery.
* presents a mess of real-world examples illustrating functions of Maya programming.
* Demonstrates how one can use MEL to manage Maya, customise its interface, automate systems, and more
* info how you can use the C++ API to switch Maya performance and enhance instruments and lines to fulfill any need
* Explains whilst to exploit MEL, whilst to take advantage of the C++ API, and the way to take advantage of them together
* excellent for technical administrators, builders, or a person wishing to to grasp Maya
* presents a storehouse of MEL scripts and C++ resource code, word list, and record of assets, on hand at www.davidgould.com

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Only through the C++ API can you create your own nodes. Creating your own nodes allows you to create custom tools, deformers, shapes, shaders, locators, manipulators, and so on. Also MEL doesn't allow you to create custom commands, although you can create MEL procedures that act similarly to certain commands. Irrespective of which programming interface you decide on for developing your core functionality, when you begin dealing with any graphical user interface issues you will have to use MEL, as it is the sole means of controlling the interface.

The extra C++ programming effort can reap large rewards in general user interactivity and overall productivity. DISCLOSURE There may be occasions when you'd like to release some functionality to an outside party but not disclose exactly how it was implemented. This often means a script or plugin that contains some proprietary algorithm or technology. You would like to protect this information while still allowing others to use the resulting functionality. Since a MEL script is both the source code as well as what is finally executed, there is no way to separate the two.

The arrows show, as before, how attributes are connected between the different nodes. The vertical lines joining the DAG nodes show their parent-child relationship. The DAG nodes impose a top-down hierarchy due to the resulting tree structure that their parent-child relationships create. At the same time, other dependency nodes can have their attributes connected to any of the nodes in the DAG hierarchy. Thus the DG can be "read" in two directions: top to bottom from the root of the DAG nodes down through all the transform and shape nodes, and left to right from the leftmost node following all the connected nodes horizontally.

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