By Brad Strong
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Extra resources for Creating Game Art for 3D Engines (Game Development)
After you have the Perspective viewport maximized, use the Arc Rotate tool to move your view of the model so that you are looking at it from the bottom, where you will extrude the legs. 8. Extruding the Legs of the Chair To generate four legs of the chair, first click on Polygon sub-object mode. ) Just as Vertex sub-object mode allowed us to modify vertices of the model, Polygon sub-object mode will allow us to modify polygons. When we are in the right mode, we can leftclick to select the four corner faces for the legs; to select all four polygons at once, hold down the Ctrl key.
22 Creating Game Art for 3D Engines Thinking low poly is really an acquired state of mind. You are on a serious budget, where exceeding the budget can mean you must remove other meshes from the game or pay a performance penalty. Making your assets low poly is much more effectively done early on, rather than having to remove polygons later. The Multires and Optimize modifiers can help you simplify a model quickly, but the resulting mesh is never as clean and ordered as you can achieve by hand, by doing it the right way initially.
8 for the approximate size and shape of the cone; the completed model is shown at the left, and the starting primitive is shown at the right. Here, more height segments make sense, because you need varying diameters to follow the shape in the finished example. Note that the height of this model is only 16, but that refers to 16 meters. In the game, this model will be about the size of a four-story building. 8 Starting the power station with an 8-sided cone. 9 shows the process of selecting all the polygons in the model and clearing any smoothing that may already exist.