Graphics Multimedia

Director 8 and Lingo Bible by John R. Nyquist

By John R. Nyquist

In contrast to different books on Director, this publication serves as a pragmatic consultant for all facets of utilizing this system from begin to end. This publication is definitely the right commence for newcomers simply studying find out how to use this system. Intermediate clients may also profit via studying shortcuts, complex guidance and Lingo fundamentals. complicated clients who can benefit from Director's stronger energy and pace by way of with this book's extra in-depth consultant to Lingo, strategies for greater venture administration, shortcuts for identify improvement, and extra complex strategies for constructing titles to play over the web fast and successfully utilizing Shockwave expertise. A 16-page colour insert good points actual initiatives created via execs who use the product, with suggestions from the developer on how they used Director to create the venture. in contrast to aggressive books, the Director eight and Lingo Bible has balanced insurance of either Mac and home windows models, as Mac is not any longer the default platform for Director. The bonus CD comprises real-life operating examples and routines from the ebook besides utilities and different shareware extras to be used with Director eight.

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Example text

If you’re new to multimedia development, don’t be surprised if a client or your employer asks you to pull off something along these same lines. In today’s world, multimedia applications have to work on multiple computer platforms, and they have to run on different media, such as on CD-ROM or on the Web. To be successful, you have to create several versions of your multimedia applications to leverage the features and to adapt to the drawbacks of each particular playback medium. Director makes this process easier (and maybe helps you get at least a couple of hours of sleep each night) by enabling you to create sophisticated multimedia applications in a single authoring environment and to output separate versions of your application that are optimized for different computer platforms and playback media.

Qc 7/24/00 5:36 PM Page xxxi Contents Rotating, skewing, flipping, and scaling sprites Scrolling backgrounds . . . . . . . . Using Parent Scripts with Sprites . . . . . . Creating the parent script . . . . . . . Instantiating the parent script . . . . . Sprite Rotation Revisited . . . . . . . . Using Quads .

Running through your script in the Debugger window . . . An exercise with the Debugger window . . . . . . . . . . . . . . . . . . . . . . . . 731 732 732 735 735 739 741 741 744 744 745 745 747 748 749 750 Chapter 21: Memory Management . . . . . . . . . . 755 Understanding Memory . . . . . . . Determining memory requirements . . Testing to avoid memory problems . . Preloading Cast Members . . . . . . Specifying SWA preload values .

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